Innovate Good is a social innovation hackathon at UMBC.

Innovate Good gives you 24 hours to learn new skills, make friends, create your wildest idea, and share it with the world. Whether you wish to build a website, dabble with Photoshop, create a robotic arm, or develop a game, it's up to you to decide what to learn!

View full rules

Prizes

$2,000 in prizes

Health & Environment : 4 Renogy E.Flex 5W Portable Solar Panel with USB Port

This prize track encompasses issues pertaining to physical and mental health, medical care access, and environmental impacts on public health.
Some example topics:
Medical Services (quality and affordable care, clinical services, insurance)
Environmental Health (clean air and water, lead poisoning)
Wellbeing (violence prevention, mental health, nutrition, substance abuse)
Healthy Communities (educational programs, food access, fitness programs)
Specific topics in health (sexual health, maternal health, infant and children's health)

Housing: 4 Amazon Echo Dots

The Housing prize track focus asks hackers to think beyond themselves or their school and into their community.
Some example topics:
Housing (affordable housing, housing discrimination, public housing)
Vacancies (vacant houses, relocations, demolitions, renovations)
Homelessness (resources, reduction, vulnerable communities: women/children/lgbt/veterans)

Education: 4 Photive BTH3 Over-The-Ear Wireless Bluetooth Headphones

The Education prize track encourages participants to consider education challenges facing schools, teachers, students, and communities both inside and outside the classroom.
Some example topics:
Equality (access, quality, resources, facilities)
K-12 (classroom learning, before- and after- school care, enrichment, tutoring)
Post-secondary opportunities (college access, technical training, job training, year of service)
Technological Access (computers, internet, software)

Legal & Justice: 4 UP3 by Jawbone

The Legal/Justice prize track explores issues within the legal system, advocating for the rights of and resources available to others, and addressing systemic problems.
Some example topics:
Rights (Human Rights, Civil Rights, Advocacy, Education, Resources)
Legal Representation for underserved communities (low-income, immigration)
Crime (Victims rights, legal support, public defenders)
Education and Employment Opportunities for those with criminal records

Amazon Web Services - Best Use of AWS

$250 AWS Credit

Best Domain Name from Domain.com

Domain.com Swag Bags

HackUMBC: SGA Student Life & Involvement Award

$500/person
MORE INFO: http://sga.umbc.edu/hackumbc/
The UMBC Student Government Association holds student-led change and innovation as a core value. The role students play in our ever-changing world increases as the demands of our society change.
This year, the UMBC Student Government Association is sponsoring the “Student Life & Involvement Award” at HackUMBC’s Innovate Good. This will award the best hack that promotes student life, encourages campus involvement, or eases the processes for student organizations.
The prize for this program will be a contract/stipend to implement your hack in collaboration with the UMBC Student Government Association. The hack’s implementation will also be fully funded by the SGA.

Most Innovative Health Hack using Microsoft Tech

Best hack created using Microsoft technologies more information at ter.ps/mshacks

Focused Support LLC Best Use of 3rd Party API

Best Use of 3rd Party API

Judges

Ron Gula

Ron Gula

Katie Hirsch

Katie Hirsch

Judging Criteria

  • Best Health & Environment
    This track encompasses issues pertaining to physical and mental health, medical care access, and environmental impacts on public health
  • Best Housing Hack
    The Housing focus asks hackers to think beyond themselves or their school and into their community.
  • Best Legal & Justice Hack
    The Legal/Justice track explores issues within the legal system, advocating for the rights of and resources available to others, and addressing systemic problems.
  • Best Education Hack
    The Education track encourages participants to consider education challenges facing schools, teachers, students, and communities both inside and outside the classroom.